THAWFALL / A PERSISTENT CIVILIZATION EXPERIMENT / PRE-PRODUCTION
The world turns.
History stays.
You arrive through a door nobody can destroy. Everything around it can be built, traded, taken — or lost when the door moves.
Enter the atlas · Read the public rules
7 gates · 1 persistent overworld · No public test season
Most servers ask you to wait for the next chapter. Thawfall asks you to notice what was already there.
Ice closes one road and opens another. A dormant deposit grows richer while nobody guards it. A door that made a city powerful can leave without touching a single house.
The world does not tell you what to want.
Evidence, not genre.
A year with teeth, not a timer with snow.
The calendar is public. What you do with it is not.
Autumn / 7 world-days — The last good roads.
Some doors will not be where you left them by Winter.
Winter / 18 world-days — Hold the site, or let it ripen.
Thaw / 5 world-days — The race becomes physical.
Ice roads give way.
Summer / 18 world-days — Build what survives the next turn.
World time is strategic time. Safety and detention limits use real UTC.
The door moves. The city stays.
Gates are the only indestructible things in the world. Their surroundings are not.
Fortify the plaza. Charge a toll. Watch the ring. None of it makes the land safe from history.
Gates can move. Player buildings never do.
BEFORE / THE ROAD ENDS HERE · AFTER / THE ROAD REMAINS
A gate never takes a block that a player placed.
Two scarcities. No single ladder to rule them all.
Auric — The seasonal prize
Auric never buys gate power.Harmonic cores — The exploration prize
Not where the roads are.
Cores never mint auric.Annual opportunities are placed away from gates. Gate ownership is not a resource-printing license.
Seven doors. Nobody has written down where they lead.
What one expedition learns, another can buy, steal or burn. Gate science is not a quest chain.
Identical complete inputs produce identical results. Administrators never decide that it is time for the next discovery.
- We went through at dusk, four of us. Three came out on a shore none of us knew. The fourth walked into camp two days later and would not say where she had been.
- The ring was cold again, the same as last time. Nobody wanted to be the one to say it out loud.
- Sold the north pages to the river people for a winter of auric. Burned our own copy. Kept the one page that matters.
- Came back after the snow. The road, the toll house, the market: all still there. The door was not.
- Found someone else's notes in an abandoned camp. Half of it is wrong. The other half took us further than a whole season of our own.
The Charter states every rule you are bound by. It does not tell you where the gates lead.
Agency beyond the sword.
Build and contest
Reinforcement matures and decays. Wards deny placement but can be besieged. Territory can change hands without requiring total erasure.
Watch and respond
Listening posts provide evidence only while maintained. Patrols matter. Logs expire. Alerts have limits.
Trade and specialize
Exchange chests support asynchronous barter without a server currency or admin shop.
Judge without disappearing people
Vigil stones have participation upkeep, public destructible custody, and a 14-real-day maximum. Cheats and harassment remain admin matters.
History deserves more than a promise.
The design includes coordinated world/database snapshots, restore drills, conservation audits, idempotent recovery, feature kill switches, and a published catastrophic-failure policy.
No honest system can promise that corruption or failure will never happen. It can promise not to hide the outcome.
Read the catastrophic-failure policy
Legible rules. Unfair outcomes.
The public Charter describes guarantees, observable rules, safety boundaries, and amendments. It leaves the deeper network for players to discover.
Charter · Conduct code · Privacy notice · Appeals · Catastrophic failure · Amendments · Deutsch
Server address: thawfall.services.beisel.it:1733 (A private test server, by invitation only: it admits whitelisted players and no one else.)
Thawfall is an independent, persistent survival world played with Minecraft: Java Edition. Minecraft is a trademark of Mojang Synergies AB; it is named here only to say which game the world is played in.
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